John Carmack News, Pictures & Buzz

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John Carmack
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Posted on 6 November 2017 | 12:43 pm
  The next big leap for VR isn't Pong in a
PC GamerThe next big leap for VR isn't Pong in a warehousePC GamerOculus's chief scientist and creator of all things Doom, John Carmack, has repeatedly said that he is purely focused on VR for mobile. Carmack believes that wide adoption of VR will happen first on mobile devices, and it's easy to see why: people are ...
Posted on 3 November 2017 | 11:44 am
  5 Things Companies Can Learn From the
D Magazine5 Things Companies Can Learn From the Zenimax Lawsuit Against Oculus VRD MagazineBut developer John Carmack—who still looks forward to comic book releases, indulges in Coke Zero and Domino's pizza, and has been lauded as one of North Texas' top technologists—was recently thrust into the spotlight on much less flattering terms.
Posted on 31 October 2017 | 2:27 pm
  How video game tech makes neural networks
TechCrunchHow video game tech makes neural networks possibleTechCrunchWhen id Software's John Carmack released Doom in 1993, he had no inkling that his gory first-person shooter — one of the first to feature a 3D environment, and easily the most popular at that time — would help spark a revolution in how machines ...and more »
Posted on 27 October 2017 | 11:30 am
  Yes, BJ Blazkowicz is Jewish - Polygon
PolygonYes, BJ Blazkowicz is JewishPolygonId Software co-founders John Carmack and Tom Hall have stated for years that the hero was meant to be of Jewish descent, but the original games never made this explicitly canon. Here's Carmack's response to a fan who asked, “is B.J. Blazkowicz Jewish?”.Does Wolfenstein II's brutal opening have design value?GamasutraWolfenstein II: The New Colossus released to universal acclaim, hero confirmed as JewishNewshubWolfenstein: In Case You Were Wondering, Yes - BJ Blazkowicz Is JewishComicbook.comGamesIndustry.bizall 158 news articles »
Posted on 26 October 2017 | 11:04 am
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Source: Yahoo
John Carmack
  SpaceX lands its rocket on a barge: Elon
SpaceX had hoped to land the booster in one piece on a drone boat a few hundred miles off Florida's northeastern coast. Its main mission to deliver supplies to the ISS went off without a hitch.
Posted on 14 April 2015 | 2:04 pm
  SpaceX (almost) lands its rocket on a barge:
SpaceX had hoped to land the booster on a drone boat following the launch. However, it's cargo was sent safely to the International Space Station.
Posted on 14 April 2015 | 12:26 pm
  SpaceX mission to land rocket on a barge
Liftoff of the 208ft (63 metre) tall Falcon 9 rocket was scheduled for 4:33pm EDT/2033GMT from Florida. Low clouds and oncoming showers have now delayed the attempt until tomorrow.
Posted on 13 April 2015 | 1:56 pm
  John Carmack tells tech students to
In a recent talk at the University of Texas at Dallas, Oculus VR CTO John Carmack outlined the current state of Virtual Reality, and he made it clear that while the technology is very promising and advancing rapidly, it still has a … Continue reading →
Posted on 10 April 2015 | 11:46 am
  John Carmack’s “Dawn of Mobile VR”
Today you can watch the entirety of the super-packed massive session "The Dawn of Mobile VR" as presented by Oculus VR's John Carmack at GDC 2015. This VR headset talk was a whopping one hour and 30 minutes long, including a question and answer session - and it really jammed in deep with the virtual reality ecosphere, especially in mobile … Continue reading
Posted on 1 April 2015 | 9:50 am
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Source: Bing
John Carmack
  Grand illusions
One of these turned out to be John Carmack, a legendary video-game and graphics programmer, who made some modifications to one of Mr Luckey’s headsets and demonstrated it, in all its taped-together glory, at a gaming conference in 2012. Partly thanks to ...
Posted on 27 August 2015 | 10:24 am
  John Carmack's ten-year-old son releases
Oculus VR chief technology officer and id Software co-founder (makers of such hits as DOOM and Quake) John Carmack (pictured, left) revealed via Twitter today that his ten-year-old son Ryan is following in his footsteps. Ten-year-old Ryan Carmack has ...
Posted on 24 August 2015 | 3:41 am
  Virtual Reality: The time has come
There is, of course, another point to this comparison. In August 2013, id co-founder John Carmack, the father of first-person shooters, joined Oculus as chief technology officer. He’s worked on both the Oculus Rift and the related Samsung Gear VR ...
Posted on 23 August 2015 | 3:30 pm
  Could this company be the future king of VR
“In the long run, mobile tech is going to be the dominant platform,” said John Carmack, CTO of Oculus, earlier this year at the Game Developers Conference. “The VR headset of our dreams doesn’t have wires. It’s probably going to be built more out ...
Posted on 20 August 2015 | 10:18 am
  ZeniMax’s lawsuit against Oculus and
Former id software designer John Carmack, who left ZeniMax in 2013 to join Oculus, was said to have taken the property with him, which led to the subsequent lawsuit. “ZeniMax believes it is necessary to address these matters now and will take the ...
Posted on 19 August 2015 | 10:43 pm
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Source: Twitter
John Carmack
  Atridas87: If anyone is curious, I save in
Atridas87: If any%@&e is curious, I save in favs things that may be interesting and I have a couple of recomm^ati%@&s John Car… https://t.co/yEDz6FtMLc
Posted on 20 November 2017 | 1:15 am
  dbalieiroNET: RT @dbalieiro: #vid • Liked
dbalieir^ET: RT @dbalieiro: #vid • Liked @YouTube 》 https://t.co/kta2QCbGeG 《 Oculus' John Carmack Explains Virtual Reality in 5 Levels of Difficulty |…
Posted on 20 November 2017 | 1:15 am
  martinwinter: RT @CodeWisdom: "The cost
martinwinter: RT @CodeWisdom: "The cost of adding a feature isn’t just the time it takes to code it. The cost also includes the additi*% of an obstacle t…
Posted on 20 November 2017 | 1:15 am
  tech31842: RT @whileydave: John Carmack:
tech31842: RT @whileydave: John Carmack: "The most important thing I have d~@e as a programmer ... is aggressively pursue static code ~**ysis" https:…
Posted on 20 November 2017 | 1:15 am
  cocoafrog: RT @CodeWisdom: "The cost of
cocoafrog: RT @CodeWisdom: "The cost of adding a feature isn’t just the time it takes to code it. The cost also includes the additi&*~@ of an obstacle t…
Posted on 20 November 2017 | 1:15 am
Source: Answers
John Carmack
  Open Question: Isn't it abuse of format when
claim to have used john carmack's id tech engine in their game , while they only used a heavily modified version of it which essentially means they are abusing the trademarks of id and doom to promote their game?
Posted on 26 March 2014 | 2:28 pm
  Resolved Question: What does the
https://twitter.com/ID_AA_Carmack
Posted on 11 December 2013 | 11:18 am
  Resolved Question: How to get started in
Im 15, in High School and my love for video games goes un-matched compared with everyone i know at my school and my local community. I love them to pieces and for a long time i've wanted to be a video game creator of some sort. I've not exactly pinned down what i want to be EXACTLY (animator, engine programmer, coder etc.). However, i don't understand how all the game devs i see today like Todd Howard and John Carmack got to be where they are. How did the learn to code? Did they take College courses or did they learn on their own? How many years does it take on an average? I desperately want to be a game designer of some sort, and hopefully become a Creative Director on my own project. The only experience i've had making a game is with Scratch and if i may say, it was a very poor game. What im basically asking is, am i able to take College or Sixth Form courses to learn all this or do i have to learn it myself and take it from there? An answer from a professional or someone with a fair understanding would be very great thank you :)
Posted on 4 September 2013 | 9:08 am
  Resolved Question: How on earth does John
717,000 is a minimum figure, that's not including any scripting or any other code. So how does one man write so much code, is he a machine?
Posted on 18 June 2013 | 8:38 pm
  Resolved Question: I heard a rumor regarding
Posted on 27 December 2012 | 6:44 am



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