Edge Computing is Exploding Because “Speed
Data Center KnowledgeEdge Computing is Exploding Because “Speed of Light Sucks”Data Center Knowledge“Speed of light sucks,” is a quote Cole Crawford, founder and CEO of Vapor IO, likes to use in conference presentations when explaining why the world will soon have many small data centers in many places. The quote is by John Carmack, the American ...
Posted on 18 September 2017 | 5:00 am
DF Retro: we play every single Doom console
Eurogamer.netDF Retro: we play every single Doom console conversionEurogamer.netThe arrival of Doom left many wondering how John Carmack managed to pull off one of game's most impressive generational leaps in graphics technology. Ingenious coding is, of course, the answer. Doom doesn't actually deliver a full 3D engine: instead, ...and more »
Posted on 17 September 2017 | 5:01 am
DOOM Is About Climate Change - Paste
Paste MagazineDOOM Is About Climate ChangePaste Magazine“Story in a game is like story in a porn movie; it's expected to be there, but it's not that important.” John Carmack is famously quoted as saying this in the book Masters of Doom, by David Kushner. It's not dated, specifically, but one can infer it ...
Posted on 15 September 2017 | 11:00 am
Video: Carmack's 2004 GDC talk about game
GamasutraVideo: Carmack's 2004 GDC talk about game dev on the bleeding edgeGamasutra13 years ago, veteran game dev John Carmack took the stage at the 2004 Game Developers Conference to talk about where the industry was at, and what he found challenging and inspiring about game development. Video of his talk has been hard to find ...
Posted on 14 September 2017 | 1:31 pm
For the first time in 15 years, Doom is
GamasutraFor the first time in 15 years, Doom is coming to a Nintendo consoleGamasutraSpeaking at QuakeCon in 2013, Doom co-creator John Carmack (then still at id) expressed interest in bringing Doom 3 to consoles like Nintendo's Wii U and the PlayStation Vita, but said it was unlikely because they had "generated nothing for us on the ...and more »
Posted on 13 September 2017 | 4:22 pm
SpaceX lands its rocket on a barge: Elon
SpaceX had hoped to land the booster in one piece on a drone boat a few hundred miles off Florida's northeastern coast. Its main mission to deliver supplies to the ISS went off without a hitch.
Posted on 14 April 2015 | 2:04 pm
SpaceX (almost) lands its rocket on a barge:
SpaceX had hoped to land the booster on a drone boat following the launch. However, it's cargo was sent safely to the International Space Station.
Posted on 14 April 2015 | 12:26 pm
SpaceX mission to land rocket on a barge
Liftoff of the 208ft (63 metre) tall Falcon 9 rocket was scheduled for 4:33pm EDT/2033GMT from Florida. Low clouds and oncoming showers have now delayed the attempt until tomorrow.
Posted on 13 April 2015 | 1:56 pm
John Carmack tells tech students to
In a recent talk at the University of Texas at Dallas, Oculus VR CTO John Carmack outlined the current state of Virtual Reality, and he made it clear that while the technology is very promising and advancing rapidly, it still has a … Continue reading →
Posted on 10 April 2015 | 11:46 am
John Carmack’s “Dawn of Mobile VR”
Today you can watch the entirety of the super-packed massive session "The Dawn of Mobile VR" as presented by Oculus VR's John Carmack at GDC 2015. This VR headset talk was a whopping one hour and 30 minutes long, including a question and answer session - and it really jammed in deep with the virtual reality ecosphere, especially in mobile … Continue reading
Posted on 1 April 2015 | 9:50 am
One of these turned out to be John Carmack, a legendary video-game and graphics programmer, who made some modifications to one of Mr Luckey’s headsets and demonstrated it, in all its taped-together glory, at a gaming conference in 2012. Partly thanks to ...
Posted on 27 August 2015 | 10:24 am
John Carmack's ten-year-old son releases
Oculus VR chief technology officer and id Software co-founder (makers of such hits as DOOM and Quake) John Carmack (pictured, left) revealed via Twitter today that his ten-year-old son Ryan is following in his footsteps. Ten-year-old Ryan Carmack has ...
Posted on 24 August 2015 | 3:41 am
Virtual Reality: The time has come
There is, of course, another point to this comparison. In August 2013, id co-founder John Carmack, the father of first-person shooters, joined Oculus as chief technology officer. He’s worked on both the Oculus Rift and the related Samsung Gear VR ...
Posted on 23 August 2015 | 3:30 pm
Could this company be the future king of VR
“In the long run, mobile tech is going to be the dominant platform,” said John Carmack, CTO of Oculus, earlier this year at the Game Developers Conference. “The VR headset of our dreams doesn’t have wires. It’s probably going to be built more out ...
Posted on 20 August 2015 | 10:18 am
ZeniMax’s lawsuit against Oculus and
Former id software designer John Carmack, who left ZeniMax in 2013 to join Oculus, was said to have taken the property with him, which led to the subsequent lawsuit. “ZeniMax believes it is necessary to address these matters now and will take the ...
Posted on 19 August 2015 | 10:43 pm
Open Question: Isn't it abuse of format when
claim to have used john carmack's id tech engine in their game , while they only used a heavily modified version of it which essentially means they are abusing the trademarks of id and doom to promote their game?
Posted on 26 March 2014 | 2:28 pm
Resolved Question: What does the
Posted on 11 December 2013 | 11:18 am
Resolved Question: How to get started in
Im 15, in High School and my love for video games goes un-matched compared with everyone i know at my school and my local community. I love them to pieces and for a long time i've wanted to be a video game creator of some sort. I've not exactly pinned down what i want to be EXACTLY (animator, engine programmer, coder etc.). However, i don't understand how all the game devs i see today like Todd Howard and John Carmack got to be where they are.
How did the learn to code?
Did they take College courses or did they learn on their own?
How many years does it take on an average?
I desperately want to be a game designer of some sort, and hopefully become a Creative Director on my own project. The only experience i've had making a game is with Scratch and if i may say, it was a very poor game.
What im basically asking is, am i able to take College or Sixth Form courses to learn all this or do i have to learn it myself and take it from there? An answer from a professional or someone with a fair understanding would be very great thank you :)
Posted on 4 September 2013 | 9:08 am
Resolved Question: How on earth does John
717,000 is a minimum figure, that's not including any scripting or any other code. So how does one man write so much code, is he a machine?
Posted on 18 June 2013 | 8:38 pm
Resolved Question: I heard a rumor regarding
Posted on 27 December 2012 | 6:44 am